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1. Does anyone else find spaceships arousing? - in Ships and Modules [original thread]
I miss the old Thorax icon. Making flying space peen jokes in links to it just isn't the same anymore.
- by VC General - at 2011.06.28 07:50:00
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2. Who owns the oldest ship in the game - in Ships and Modules [original thread]
The oldest ship in the game is probably an Ibis owned by some guy with a canceled account that hasn't logged in since the 2nd day of Eve. I also wouldn't be surprised if he rage quit to go play WoW again after failing to figure out how to shoot st...
- by VC General - at 2011.06.28 07:47:00
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3. Fastest AFK autopilot ship setup? - in Ships and Modules [original thread]
Yeah, that's about it. Which ship you use isn't really a big deal, though. Any frigate that is cap stable enough to warp constantly while spamming the MWD is a winner. You'll only lose a couple of seconds compared to the higher warp speed and subl...
- by VC General - at 2011.06.28 07:34:00
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4. BAAAAAADDDD TURRET ICONS !! - in Ships and Modules [original thread]
Originally by: Maximus Quintilius Well, I have a master degree in design and I have to tell you that if you have to READ what the icons are, you FAILED as a designer. The icons looks like a school boy work pretending to be a professional. ...
- by VC General - at 2011.06.28 07:26:00
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5. Would I be crazy to go any race besides Minmitar for the role I want? - in Ships and Modules [original thread]
IMO, go Caldari if you don't need the epeen of seeing yourself at #1 on the killmail. With a well fit Blackbird, or God forbid a Scorpion, you're going to **** off a lot of 10-20 man fleets. I still haven't decided if seeing someone with 1m sp in ...
- by VC General - at 2011.06.27 10:11:00
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6. I'm new and see a lot of hybrid hate - in Ships and Modules [original thread]
Yeah, hybrids suck right now. Rails have always sucked, but now blasters fall into that category as well. The simplest way to sum the problem up is that no one wants to engage in a fight at ranges useful to blasters or rails, which are either extr...
- by VC General - at 2011.06.27 09:56:00
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7. Hybrids broken? - in Ships and Modules [original thread]
My opinion has never really changed. I think they just need to admit there's no way to balance all three gun types and keep them unique. Make the hybrids more like the other gun types to achieve balance. Simply buffing them will not change anythin...
- by VC General - at 2011.06.20 09:07:00
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8. Armor tanking for Dummies? - in Ships and Modules [original thread]
The main thing to get used to with armor, is that there's no passive recharge. Unlike with shields, you can't just fit a huge buffer, and go from encounter to encounter without a repper. Also, fitting a Damage Control is really nice with armor, ei...
- by VC General - at 2011.04.24 03:36:00
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9. missiles vs lasers for rats and missions - in Ships and Modules [original thread]
Originally by: Denuo Secus Not really. A max pimp and max skilled cruise CNR is very good in terms of mission efficiency. Lasers can achieve this only because of Tachyons. A torp Golem is really abnormal when used correct. But it's much ...
- by VC General - at 2011.04.24 03:16:00
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10. missiles vs lasers for rats and missions - in Ships and Modules [original thread]
Guristas, Serpents, EoM, they don't present much of a problem for me. It takes maybe 1-2 more volleys for their ships vs EM weak NPC's. I find ECM less of a problem with lasers, because if you know which rats use ECM, you can immediately and bruta...
- by VC General - at 2011.04.24 03:11:00
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11. missiles vs lasers for rats and missions - in Ships and Modules [original thread]
With my lasers, most frigs don't even make it that far. If they're more than 20km away when I warp in, they'll be dead before I can even get the drones after them. Then there's the whole idea of using cruise in general. I actually like them becau...
- by VC General - at 2011.04.24 03:02:00
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12. IF blaster were suddenly fixed... - in Ships and Modules [original thread]
One thing I rarely hear about blasters is that although they do more damage on paper, every ship at the least has its 2nd and 3rd strongest resists to Therm/Kin, and many T2 get 70+ out of the box. That damage doesn't look so impressive when it's ...
- by VC General - at 2011.04.24 02:51:00
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13. missiles vs lasers for rats and missions - in Ships and Modules [original thread]
I got my start in Eve like most people chucking missiles from Drakes and Ravens and such. Eventually, I maxed out lasers and hybrids as well, and the more I use them, the more I've just fallen in love with lasers. The only drawback they have is t...
- by VC General - at 2011.04.24 02:25:00
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14. Eve Fitting Tool - in Ships and Modules [original thread]
I'm having an issue with fitting in EFT just now. When I change the offensive subsystem on the Legion from a Liquid Crystal, it won't let me put anything in the mid slots. I can remove mods from them, but it won't even let me put that same mod bac...
- by VC General - at 2011.04.18 01:36:00
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15. Abaddons and Tachyon beams - in Ships and Modules [original thread]
Originally by: Jien Tarrar [Abaddon, PVE] Imperial Navy Energized Adaptive Nano Membrane Armor EM Hardener II Armor Thermic Hardener II Power Diagnostic System II Imperial Navy Large Armor Repairer Heat Sink II Heat Sink II Cap Recharger...
- by VC General - at 2011.04.15 11:59:00
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16. Insane isk Per hour ship fits,,,,? - in Ships and Modules [original thread]
So do faction standings set agent quality too? So if he has 9.99 faction, and effectively has 1-2 with the corp, he gets LP and rewards as if he had 9.9?
- by VC General - at 2011.04.15 07:59:00
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17. Target painters and turrets. - in Ships and Modules [original thread]
Edited by: VC General on 15/04/2011 07:51:52 TP's aren't that great for turrets because tracking is more important to turret damage than sig radius. Basically, if you do have enough tracking to hit a small target, the only thing determined by ...
- by VC General - at 2011.04.15 07:51:00
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18. Abaddons and Tachyon beams - in Ships and Modules [original thread]
Gleam is fail though. You are way better off getting navy ammo, because of tracking issues. Gleam isn't the worst thing ever, but it has a minuscule damage increase over faction ammo, and comes with all the negative effects of using T2. It's very ...
- by VC General - at 2011.04.15 07:26:00
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19. Blasters=up, why ccp doesnt fix them - in Ships and Modules [original thread]
I think the problem with hybrids is not that they "suck". On paper, the numbers are quite favorable to them in terms on their overall DPS. What causes them problems is the state of PvP over the last several years. With the exception of hi-sec stat...
- by VC General - at 2011.04.15 00:20:00
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20. why no one likes assault frigates? - in Ships and Modules [original thread]
I think some of the lower DPS AF's are best used as heavy tackle. I occasionally use a Hawk or Vengeance to lock down stuff that chews up inties, or as the point ship for a drag bubble camp, since it's quite sturdy at point blank range, and fast e...
- by VC General - at 2011.04.15 00:02:00
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